We also added a cool detailed parchmented overview map. The presentation of the battles has been greatly improved, with fights now feeling more epic, with armies clashing with armies- rather than the chess board like battles seen in older games. There’s been a lot of depth added to the domain system, as well as city building and the in game economy. Together with the choice in starting race and specialisations this will allow for more variety in play styles and opponent types. This is where the ideas for a class based empire system came from. We didn’t want to limit players to just being wizards, but allow them to play a wide range of fantasy characters, such as Lord Stark, Sauron or Galadriel, all different types of leaders leading very different types of empire. We decided we want to capture all the things that made the original games great, such as the style of the original and the refined gameplay of Shadow Magic, while evolving the concepts to give the players more freedom in how they set up their realms. In the end we opted to go for a more traditional sequel with the help of Markus Persson (creator of Minecraft), since we felt this was the direction are oldest fans would want us to take. During the development of the Overlord games we loaded up on ideas for a possible new game, even free to play and iOS games games were discussed with various partners and investors.
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